Describe the bug
When setting the actor via the actor_node_path property to a node that is not the parent of the behaviour tree node, the following error is thrown:
E 0:00:00:0785 beehave_tree.gd:38 @ @actor_node_path_setter(): Node not found: "../.." (relative to "Node").
<C++ Error> Method/function failed. Returning: nullptr
<C++ Source> scene/main/node.cpp:1651 @ get_node()
<Stack Trace> beehave_tree.gd:38 @ @actor_node_path_setter()
This happens because the setter is called before the node is added to the scene tree so the get_node() call fails to fetch nodes higher up in the tree. This issue doesn't happen when setting the actor via the actor property.
To Reproduce
Steps to reproduce the behaviour:
Create and populate a behaviour tree
Set its actor_node_path property to a node that is not its parent
Godot version: 4.2.2 Beehave version: 2.8.0
Describe the bug When setting the actor via the
actor_node_path
property to a node that is not the parent of the behaviour tree node, the following error is thrown:This happens because the setter is called before the node is added to the scene tree so the
get_node()
call fails to fetch nodes higher up in the tree. This issue doesn't happen when setting the actor via theactor
property.To Reproduce Steps to reproduce the behaviour:
actor_node_path
property to a node that is not its parentReproduction project BeehaveIssueMRP.zip