3. Have a Behavior Tree manually ticked by connecting to the tick signal
```gdscript
extends BeehaveTree
func _ready():
super()
ManualTicker.connect("tick", _on_tick)
func _on_tick():
self.tick()
Run the scene and open the debugger
Expected behavior
The Debugger should work as intended and go through all the branches and leaves
Screenshots
How it's supposed to be
Physics ticker (setting the process mode to inherit)
Godot version: 4.3.beta2
Describe the bug When using a manual ticker the Debugger doesn't go all the way to the leaves
To Reproduce Steps to reproduce the behavior:
signal tick
func _ready(): _tick()
func _tick(): tick.emit() await get_tree().create_timer(1).timeout _tick()
Expected behavior The Debugger should work as intended and go through all the branches and leaves
Screenshots
How it's supposed to be Physics ticker (setting the process mode to inherit)
physicstick.webm
vs
How it is Manual ticker
manualticker.webm
Desktop (please complete the following information):