bitbrain / beehave

🐝 behavior tree AI for Godot Engine
https://bitbra.in/beehave
MIT License
1.99k stars 122 forks source link

Issue with "await" usage in replacing AI with it in Navigation Agent #352

Open ZengJia-Notes opened 3 months ago

ZengJia-Notes commented 3 months ago

I attempted to replace my AI with Beehave, only to discover that it does not support "await"! I utilized "await" for the velocity_computed signal in the navigation agent. Is there a solution available for this issue?

bitbrain commented 2 months ago

Could you share some code & examples? usually, await should not be required and is only used for super edge-cases.