Closed bitbrain closed 4 years ago
Right now particle effects are always drawn. Imagine loading a tiledmap with 80 particle effects, but only ~2 of those are visible at once. We should check if an effect became visible, maybe even implement #17 also for particle effects as well.
Right now particle effects are always drawn. Imagine loading a tiledmap with 80 particle effects, but only ~2 of those are visible at once. We should check if an effect became visible, maybe even implement #17 also for particle effects as well.