A system to track overall game progress and to motivate players to replay stages and set records.
In the old implementation the player would collect so called "bytes". Each stage has a fixed number of bytes. Also, after a player re-spawns, already collected bytes do not despawn.
Challanges
The new system should tackle the following challanges:
how to measure overall progress?
how to maximise replayability of a stage?
how to make the system as simple as possible?
Requirements
The idea is to create a system which is close to computer science:
each stage contains so called "bits"
each stage can be mastered with with three different difficulties, each rewards you with a byte
collecting a third of all bits in a level always guarantees you one byte
in order to get all three bytes for a single level, all bits need to be collected in a single go
In the old implementation the player would collect so called "bytes". Each stage has a fixed number of bytes. Also, after a player re-spawns, already collected bytes do not despawn.
Challanges
The new system should tackle the following challanges:
Requirements
The idea is to create a system which is close to computer science:
Design