Closed bitbrain closed 8 years ago
When flying faster, radial zoom blur shader is applied to the whole framebuffer. Separate the player ship rendering from the scene rendering to avoid that the shader gets applied. The shader manager should support 2 post processors as a result.
Will not be fixed ASAP.
When flying faster, radial zoom blur shader is applied to the whole framebuffer. Separate the player ship rendering from the scene rendering to avoid that the shader gets applied. The shader manager should support 2 post processors as a result.