The ability to transport troops, vehicles, and logistic elements by means of UH, ground units with troop capacity, and hopefully down the line, cargo planes.
Functional elements:
Load troops
Based on a vehicle's capacity
Extract troops from the map
one group at a time
1 by 1 until capacity is reached, or group is fully embarked
Load specific troops from FARP/FOB /Logistic zone/Logistic unit
Unload troops
When on FARP/logistic area: RTB/despawn
When moving, queue disembark/fast rope
When hovering <60ft, fast rope
Troop deployment options
General disembark with no valid marker active: Stay put / Clear LZ (short-range S&D) / Search and Destroy (longer range S&D)
Default = Stay Put
User-switchable to other options, selection persists until vehicle death
Destination map marker
Ignored if path >2km
Set formation to Diamond (or similar), to avoid conga line of incompetence
Marker purged on server restart
Spawn specific crates from Logistic zones/Logistic units
Spawn crate [X]m in front of vehicle
Sling loading enabled on a per crate basis (indicated by 'External')
Load crate
Packed crate within 50m
If multiple present, prioritise crates between 11 and 1 o'clock
Pick closest crate
Unload crate
On ground/ <20ft hover: Crate dropped in front of player vehicle, at same distance as FARP/FOB/Logi spawn
<60ft hover: Crate dropped below player
>60ft hover: Queue crate to drop when AGL <60ft
Moving: Inform player of excessive speed without dropping crate
Destroy crate
Within 11 and 1 o'clock off the nose
Prioritise closest crate
Check current cargo
Troop
Cargo
CSAR
Pack vehicle/unit into crate(s)
NOTE: figure out a way to have the crates spawn side by side, to prevent crate stacking
Unpack crate(s) into vehicle/unit
All required crates within [X]m radius
All required crates at least >[Y]m from nearest logistic zone(s)
Unit facing same direction as user vehicle
FARP/FOB deployment/repair
Deploy: 3 large external crates or 6 small internal/external crates, or a mix of large and small at a 1/2 ratio
Repair: 1 Large / 2 small
1 Fuel if fuel depot is not present/destroyed
Loadable units:
Infantry (FARP/FOB/Logistic zones/Logistic units)
Standard group - 60/20/20% M4/MG/AT
AT group - 50/50% M4/AT
AA group - 50/50% M4/AA
Spec Ops - 2xMG / 2xAT / 2xAA
Mortars - 100% M4 - soldiers that spawn in 1 mortar/2 M4. Mortars despawn when soldiers die/move.
JTAC - 1xM4 / 1xMG?
Vehicle crates (Logistic zones/Logistic units)
Light vehicles (HMMWV TOW / MG / JTAC, etc)
Heavy vehicles (IFV / Armour)
Artillery
Mobile air defences (SHORAD/SPAA)
Resupply vehicle(s)
Static air defences crates (Logistic zones/Logistic units)
Basic premise:
The ability to transport troops, vehicles, and logistic elements by means of UH, ground units with troop capacity, and hopefully down the line, cargo planes.
Functional elements:
Loadable units: