Closed jjayeon closed 1 year ago
Because all your code lives inside the ns.jjy
sub-object, it's actually pretty easy to mechanically fix your whole codebase with search-and-replace. Replace ns.jjy
with jjy
, and then replace (ns,
with (ns, jjy,
and (ns)
with (ns, jjy)
(in that order) to fix all functions and callsites.
Other than that, you only have to manually fix up main functions (to declare jjy instead of taking it as a param).
Most editors have a way to apply search-and-replace across all files at once.
Can we close this ticket? Modifying ns
does not make much sense, it's not safe and is a totally unnecessary option.
thanks for the tip! will do this instead
(Bitburner v2.2.2)
Title is pretty self-explanatory, is it possible to have some kind of hidden, secret option to allow the
ns
instance passed to main to be modifiable? I have a large amount of legacy scripts that usesns.jjy
as a namespace for importing libraries. I don't remember exactly why I did it that way, but I probably had a good reason.I understand that this was probably added to prevent new players/less experienced coders from somehow breaking the game in unexpected ways, so this option can be well-hidden in the options and come with a nice, big warning not to activate unless you REALLY know what you're doing.
I'll include a link to my code as well for the curious. https://github.com/jjayeon/bitburner-dump