Open reez opened 2 weeks ago
It could be that LDK node and BDK are currently incompatible due to re-exporting the same types with different UniFFI versions
I was unable to reproduce with this setup Xcode 16.1:
I chose that setup to test pre-1.0 and post-1.0 in combination with the referenced ldk-node 0.4.1.
Btw, likely unrelated, but we didn't release Swift bindings for LDK Node 0.4.1 only then for the newest 0.4.2.
Btw, likely unrelated, but we didn't release Swift bindings for LDK Node 0.4.1 only then for the newest 0.4.2.
Good additional note on reproducing the issue that was reported by a user, Swift bindings for LDK Node 0.4.1 are actually just 0.4.0, so if user was pulling in 0.4.1 it would have just used 0.4.0. I'm still unable to reproduce the issue reported by the user who mentioned they were using LDK Node 0.4.1 and BDK, but maybe I haven't tried the same BDK version they are using.
Adding screenshot of 0.4.1 having Package.swift tag 0.4.0:
Good additional note on reproducing the issue that was reported by a user, Swift bindings for LDK Node 0.4.1 are actually just 0.4.0
Yes, as said above, we didn't release 0.4.1 for Swift as by the time we came around to do so, we had to push out a fix with 0.4.2 so didn't make sense to do a release for a known-to-be-buggy version.
Good additional note on reproducing the issue that was reported by a user, Swift bindings for LDK Node 0.4.1 are actually just 0.4.0
Yes, as said above, we didn't release 0.4.1 for Swift as by the time we came around to do so, we had to push out a fix with 0.4.2 so didn't make sense to do a release for a known-to-be-buggy version.
Makes sense
Describe the bug
To Reproduce
Import BDK and LDK Node into the same project.
Expected behavior
Project should build.
Build environment
Additional context