Closed bitcraft closed 7 years ago
commit e252cf80f80d1078f73789749cf5ce4e0ca071df may have solved this issue. needs testing!
Currently, animated tiles that share the same x,y address will render incorrectly. Specifically, lower layers may cover the upper layers if the upper layers are also animated. This may cause the tiles to appear unanimated.
commit f03c60a41fb7b8cf577c1cacd6582fe7257ad8b6 seems like it is all fixed.
Due to a few quirks and shortcuts, there is an issue when animated tiles cover sprites. This is somewhat of a difficult issue, and won't be resolved for a while. I'll keep the thread posted.