bitdream / aseprite

Automatically exported from code.google.com/p/aseprite
0 stars 0 forks source link

Infinite loop upon creating new sprite with a loop section set #409

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Create a new sprite.
2. Add about 7 frames to it.
3. Click frame 5.
4. Click the gear. 
5. Click set loop section.
6. Open the mini editor. (If it's not open)
7. Click play on the mini editor.
8. Ctrl+N
9. OK.

Infinite loop. (Probably, anyway. Therefore no aseprite-memory.dmp)

What is the expected output? What do you see instead?
I expect the loop section to be per file and not global, I suppose.

What version of the product are you using? On what operating system?
Aseprite 1.0.1 on Windows Vista 32 bit.

*Please provide any additional information below. If the program crashed on
Windows, you can attach the aseprite-memory.dmp file generated in the same
location where aseprite.exe is.*

Original issue reported on code.google.com by kirby...@gmail.com on 10 Jun 2014 at 5:30

GoogleCodeExporter commented 9 years ago

Original comment by davidcapello on 13 Jun 2014 at 12:19

GoogleCodeExporter commented 9 years ago
Fixed: 
https://github.com/aseprite/aseprite/commit/b1843f8f7ac93ac60ee7fafc8d6b64096e4e
7741

Anyway the configuration by document is another pending issue to be solved soon.

Original comment by davidcapello on 13 Jun 2014 at 2:28