I was wondering if we could get variables for videolist duration/remaining time. Currently in vMix there is already variables for remaining and duration time, but that is only for individual videos within the list. When you preview a list with videos in it you can see a concatenated duration of all active videos in that list, and it counts down respectivly.
Having that infomation as variables would be amazing!
Would this be possible?
My use case was to automate the transition out once the list finished. The reason i cant use vMix triggers is because the list is actually a layer within a multiview, regardless the On_Completion trigger also activates on the end of a single video not the end of a list. So ive had companion transitioning for me, however this method only works with individual videos too. At the moment im using [input_remaining_SS = 00] to trigger the transition. Having the variables i mentioned would fix that issue.
Unfortunately the vMix API does not provide the data for the total duration of the list. It only shows the duration and position of the currently playing item in the list.
Hey,
I was wondering if we could get variables for videolist duration/remaining time. Currently in vMix there is already variables for remaining and duration time, but that is only for individual videos within the list. When you preview a list with videos in it you can see a concatenated duration of all active videos in that list, and it counts down respectivly.
Having that infomation as variables would be amazing!
Would this be possible?
My use case was to automate the transition out once the list finished. The reason i cant use vMix triggers is because the list is actually a layer within a multiview, regardless the On_Completion trigger also activates on the end of a single video not the end of a list. So ive had companion transitioning for me, however this method only works with individual videos too. At the moment im using [input_remaining_SS = 00] to trigger the transition. Having the variables i mentioned would fix that issue.
Hope I explained that okay, Cheers :)