Open imranaalam opened 5 years ago
i commented out several lines:
//code by bitluni give me a shout-out if you like it
//lincude graphics and sounds namespace font88 {
} Font font(8, 8, font88::pixels);
//////////////////////////// //controller pins const int LATCH = 16; const int CLOCK = 17; const int CONTROLLER_DATA_PIN = 18; GameControllers controllers;
//////////////////////////// //audio configuration const int SAMPLING_RATE = 44100; const int BUFFER_SIZE = 2000; AudioSystem audioSystem(SAMPLING_RATE, BUFFER_SIZE); AudioOutput audioOutput;
/////////////////////////// //Video configuration //PAL MAX, half: 324x268 full: 648x536 //NTSC MAX, half: 324x224 full: 648x448 const int XRES = 320; const int YRES = 144; //const int YRES = 200; Graphics graphics(XRES, YRES); CompositeOutput composite(CompositeOutput::PAL, XRES 2, YRES 2);
void compositeCore(void *data) { while (true) { composite.sendFrameHalfResolution(&graphics.frame); } }
void setup() { rtc_clk_cpu_freq_set(RTC_CPU_FREQ_240M); //highest cpu frequency
//initialize composite output and graphics composite.init(); graphics.init(); graphics.setFont(font); xTaskCreatePinnedToCore(compositeCore, "c", 1024, NULL, 1, NULL, 0);
// //initialize audio output // audioOutput.init(audioSystem); // // //initialize controllers // controllers.init(LATCH, CLOCK); // controllers.setController(0, GameControllers::NES, CONTROLLER_DATA_PIN); //first controller // // //Play first sound in loop (music) // sounds.play(audioSystem, 0, 1, 1, true); }
void loop()
{
// //fill audio buffer
// audioSystem.calcSamples();
//
// //read controllers
// controllers.poll();
//
// //play sounds on A or B buttons
// if(controllers.pressed(0, GameControllers::A))
// sounds.play(audioSystem, 1);
// if(controllers.pressed(0, GameControllers::B))
// sounds.play(audioSystem, 2);
graphics.begin(); // //draw some sprites // int t = (millis() / 16) & 511; // sprites.draw(graphics, 0, -t / 8, 0); // sprites.draw(graphics, 1, 320 - t / 2, 80 + t / 8); // sprites.draw(graphics, 2, 100 + t, 150 - t / 4);
//print some text graphics.setCursor(8, 8); graphics.print(millis()); graphics.print("\nOh hi, press A or B for sounds..."); graphics.end(); }
///////////////////////////////// // error after commenting above lines
Decoding stack results 0x40085240: invoke_abort at /Users/ficeto/Desktop/ESP32/ESP32/esp-idf-public/components/esp32/panic.c line 155 0x4008546d: abort at /Users/ficeto/Desktop/ESP32/ESP32/esp-idf-public/components/esp32/panic.c line 170 0x40085484: vApplicationStackOverflowHook at /Users/ficeto/Desktop/ESP32/ESP32/esp-idf-public/components/esp32/panic.c line 121 0x40087a2b: vTaskSwitchContext at /Users/ficeto/Desktop/ESP32/ESP32/esp-idf-public/components/freertos/tasks.c line 2799
solution:
replace the compositeoutput.h with the following updated file to correct the error
Hi, If I replace that header I do not have sound only strong noise. Video is ok.
Decoding stack results 0x40085538: invoke_abort at /Users/ficeto/Desktop/ESP32/ESP32/esp-idf-public/components/esp32/panic.c line 155 0x40085765: abort at /Users/ficeto/Desktop/ESP32/ESP32/esp-idf-public/components/esp32/panic.c line 170 0x4008577c: vApplicationStackOverflowHook at /Users/ficeto/Desktop/ESP32/ESP32/esp-idf-public/components/esp32/panic.c line 121 0x40087d23: vTaskSwitchContext at /Users/ficeto/Desktop/ESP32/ESP32/esp-idf-public/components/freertos/tasks.c line 2799