bitluni / ESP32Lib

http://bitluni.net/esp32-vga/
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Ideas and performance improvements for the 3D engine. #23

Open wallaby3 opened 5 years ago

wallaby3 commented 5 years ago

Quaternions require less computation to rotate than matrices and have no real drawbacks. It will make the transformation in your 3D engine even faster. They are a little unintuitive to use API-wise, but that can be fixed with Quaternion to / from Euler methods.

Possible to add texture mapping?