Closed protyposis closed 6 years ago
Since the UI variants do not have distinct IDs, it is not possible to directly switch to a specific variant, e.g. uimanager.switchToVariant(UIVariant.Ads)
. The API will thus somehow have to work with the UIConditionContext
and allow setting the conditions so the switching code evaluates to the desired UI variant.
Since the UI variants do not have distinct IDs, it is not possible to directly switch to a specific variant
Solved by using variant references.
Released in 2.15.0
Currently it is possible to define different UI variants that are switched according to criteria provided by the
UIConditionContext
object when certain player events happen. This means it is only possible to set the criteria for certain UI variants at setup, but switching is done autonomously and internally in theUIManager
without any means to interfere from outside. Desired is an API that also allows to trigger switching from outside at any desired time.The
UIConditionContext
upon which the target UI variant is evaluated: https://github.com/bitmovin/bitmovin-player-ui/blob/d8a6978f593ad229e96f051257b7d518d9687619/src/ts/uimanager.ts#L80-L118Example UI variants and criteria setup: https://github.com/bitmovin/bitmovin-player-ui/blob/d8a6978f593ad229e96f051257b7d518d9687619/src/ts/uimanager.ts#L654-L672
The events that trigger the evaluation of the context and potentially switch the UI variant: https://github.com/bitmovin/bitmovin-player-ui/blob/d8a6978f593ad229e96f051257b7d518d9687619/src/ts/uimanager.ts#L339-L349