Starting with v8.0.0 we now separate between being in a muted state and the volume being set to 0. When the player is in the muted state and the volume is changed, the player will not accept the new volume and still stay in the muted state.
Optimally, we would also unmute the player when changing the volume.
This was done by the player itself in v7 and the UI was not adjusted to the changed v8 behavior. Simply calling unmute on a volume change event should fix this.
Starting with
v8.0.0
we now separate between being in amuted
state and the volume being set to 0. When the player is in themuted
state and the volume is changed, the player will not accept the new volume and still stay in themuted
state.Optimally, we would also unmute the player when changing the volume.