Open pranavAL opened 5 years ago
hello, do you know how to run the make package command in the root directory of CARLA and add the town07 to the make package?
Sorry but I have been using only Town01 and Town02.
From: wei notifications@github.com Sent: 26 November 2019 16:55 To: bitsauce/Carla-ppo Carla-ppo@noreply.github.com Cc: Pranav Agarwal pranav2109@hotmail.com; Author author@noreply.github.com Subject: Re: [bitsauce/Carla-ppo] self.world.wait_for_tick(seconds=1.0/self.fps + 0.1) gets struck forever. (#6)
hello, do you know how to run the make package command in the root directory of CARLA and add the town07 to the make package?
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Hi Pranav,
Someone else mentioned this to me in an email, and I think it is strange that I didn't encounter this myself.
What I suggested is that maybe the simulation is taking longer than expected, and self.world.wait_for_tick
will, therefore, time out repeatedly.
Have you tried to increase the seconds
parameter (lets say, add 10 instead of 0.1) or replacing the self.world.tick()
in the try-except block with a pass
statement?
If it is caused by a timeout due to the seconds
parameter, then that is an oversight on my part.
Good luck!
Hi Marcus,
I contacted one of the developers of CARLA and they suggested me that in the latest release you need not use world.wait_for_tick the same thing is done by world.tick and if used world.wait_for_tick after world.tick it always be struck in a deadlock situation. I am using 0.9.6 and your repo is based on 0.9.5 which might be making a huge difference.
Thanking You
Pranav Agarwal
From: Marcus Loo Vergara notifications@github.com Sent: 28 November 2019 03:08 To: bitsauce/Carla-ppo Carla-ppo@noreply.github.com Cc: Pranav Agarwal pranav2109@hotmail.com; Author author@noreply.github.com Subject: Re: [bitsauce/Carla-ppo] self.world.wait_for_tick(seconds=1.0/self.fps + 0.1) gets struck forever. (#6)
Hi Pranav,
Someone else mentioned this to me in an email, and I think it is strange that I didn't encounter this myself.
What I suggested is that maybe the simulation is taking longer than expected, and self.world.wait_for_tick will, therefore, time out repeatedly.
Have you tried to increase the seconds parameter (lets say, add 10 instead of 0.1) or replacing the self.world.tick() in the try-except block with a pass statement?
If it is caused by a timeout due to the seconds parameter, then that is an oversight on my part.
Good luck!
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@Pranav, How do you solve this problem?
In the env reset ticks never increase more than zero and the loop runs forever without moving forward. Seems the wait_for _tick id not at all receiving any input back from the server I wonder why?