Closed pcting closed 3 years ago
This change doesn't require the change to the godot project right? This is my first and only vscode plugin I've made and wanted to double check before I tried to remember how to test all this stuff again, heh.
the change to the godot-vscode-plugin isn't technically required; committing these changes won't break the gut-extension, however, without the changes committed in godot-vscode-plugin, these changes won't be as useful
this is my first stab at playing with vscode extensions too. my debug process:
vsce package
to build a local vscode packagecode --install-extension my-extension-0.0.1.vsix
to install it.documentation here: https://code.visualstudio.com/api/working-with-extensions/publishing-extension#packaging-extensions
Tested and merged. Thanks for the PR.
I'm in the progress of building out go binding for godot here: godot-go. I need support to activate the GUT extension by searching for sub-directories for the
gut.gd
file.I already have a PR up in the godot-vscode-plugin here: https://github.com/godotengine/godot-vscode-plugin/issues/239
thus, these settings works with both patches:
thanks!