Closed biyaniM closed 1 year ago
The current Wall fade implementation is with Standard shaders. Will have to implement it with URP to accommodate more assets once we start building art.
Removing Milestone since art is not decided yet.
Not needed anymore since Low Poly Art is based on Standard shaders.
The current Wall fade implementation is with Standard shaders. Will have to implement it with URP to accommodate more assets once we start building art.