biyaniM / ALICE-IN-WONDERLAND-professional-nappers

Single Player, 3D Platformer movement-based game with Color and Level Mechanics with WebGL Builds
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Week11 mb #151

Closed biyaniM closed 1 year ago

biyaniM commented 1 year ago

Overview -

  1. Changed the level 3 ending because the player armature seems to get broken automatically (probably due to parenting issues). Shifted the end platform to the other side of the J turn.
  2. Renamed a few game objects in level 3 to help with grouping them.
  3. Death Zone now optionally kills slowly. By default by 10 HP per 2 seconds. It can also kill instantly if instaKill parameter is made true.
  4. The player shrinking on moving and rotating game objects is now fixed.
  5. Tiles previously used Sin(PingPong(0,2*Pi)) function. Now it is Cos(PingPong(0,2*Pi)). Makes for a smoother tile movement.

Future suggestion - Parent moving objects carefully. The scaling can have unpredicted results.

biyaniM commented 1 year ago

Great work! So hardworking!!! @biyaniM All the issues are fixed so well. Also excellent document on explaining the changes. Next step, we need to fine-tune checkpoints @siddhantbagga15

Thank you so much @sulysu ! Yeah, let's wait for @siddhantbagga15 ' approval for checkpoint tuning.