biyaniM / ALICE-IN-WONDERLAND-professional-nappers

Single Player, 3D Platformer movement-based game with Color and Level Mechanics with WebGL Builds
6 stars 1 forks source link

Level 3 Art Update, Enemy Shooting Mechanism Update #168

Closed biyaniM closed 1 year ago

biyaniM commented 1 year ago

Fixes

Update 1 (https://github.com/biyaniM/csci526-professional-nappers/pull/168/commits/bdd521ad9a64871bb33b19d7fb4c460aae62d76e)

Update 2 (https://github.com/biyaniM/csci526-professional-nappers/pull/168/commits/a9ab194b5a6e73524b455a11020e439d64744d78)

biyaniM commented 1 year ago

Camera Update Added. Fixes #178

biyaniM commented 1 year ago

@schsu1 @siddhantbagga15 Implemented the Enemy shooting VFX as well. Updating in PR description as well.

schsu1 commented 1 year ago

Looked at the PR. The enemy can be killed without jumping now (but sometimes skill kill is required # feature). I think the area that Gautam mentioned is still kind of dark, but visible, is there a way to change that? The rest looks good, just maybe need the team to also look at the camera angle as well. I forgot to move the mouse sideways so missed the "3D" aspect and how the player moves with the camera. It looks good to me and it solves the shooting aim issue, but just looks kind of funny lol.

Also, can you add a checkpoint between the starting point and the first checkpoint, or should Sid do that?

Last also lol, maybe we can decrease the goal by 2 or 3? I feel like players would not go to the initial lava area and some would miss some on the way and/or not collect the gold bar?

Really nice work on everything and the art looks really good!!!