Closed sulysu closed 1 year ago
Small bugs think we should fix before this PR -
- The Directed Jump tutorial object seems to be below the elevated platform. Resulting in the Directed jump instruction coming up for a very short time.
- For the Coin instruction, we will have to increase the length of the coin instruction plane.
The following are nits and we do not have to fix them as priority -
- Any new enemy prefabs?
- Maybe wee can use some other prefab isntead of the arch for ending the round?
- Maybe add boundaries (like bushes or something) to demarcate that the player cannot fall down inn the tutorial level.? @biyaniM Thank you for such useful suggestions, really helpful. Good tester! Please check latest change when u r free.
Fixes
- Adjusted Tutorial Objects' colliders so that instruction shouldn't disappear so quickly.
- Adjusted the size of boundaries to prevent player from falling down
the effect starts from the middle
the home screen (suggestion): will the effect look good if the text is in the middle?
rest all covered by Manan and some of which fixed by you.
changes mentioned in the comment (1 bug 1 suggestion)
Fixed! Plz check out the latest code, tytyty.
omg the art and the HUD enhancement looks SO GOOD!!
Some bugs?
- the new menu scene starts from the level selector instead of the start page
- the game over HUD and the completed HUD links to the original main menu, but I guess we're changing those HUDs as well so it's not really a bug? lmk
everything else looks good to me!! awesome work omg
Fixes
Update
To-do