biyaniM / ALICE-IN-WONDERLAND-professional-nappers

Single Player, 3D Platformer movement-based game with Color and Level Mechanics with WebGL Builds
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Updated grayscale math #243

Closed shouvik-ghosh closed 1 year ago

shouvik-ghosh commented 1 year ago

Checkout all the levels for the updated grayscaling

schsu1 commented 1 year ago

hmm I do like that the initial changes are obvious, but I feel like there's not much change after the first 2 coins... is that what we were going for?

biyaniM commented 1 year ago

hmm I do like that the initial changes are obvious, but I feel like there's not much change after the first 2 coins... is that what we were going for?

@schsu1 This is what we decided on, but the effect doesn't seem to be as satisfying as we thought it would be. I say we go for it for now. This is where I would say the timer thing comes in.

schsu1 commented 1 year ago

hmm I think I still prefer the current version...are we sure we want to go with the timer thing? because we would have to make sure we have enough coins throughout the level and doesn't give players a lot of choice

biyaniM commented 1 year ago

hmm I think I still prefer the current version...are we sure we want to go with the timer thing? because we would have to make sure we have enough coins throughout the level and doesn't give players a lot of choice

@schsu1 I don't see what choice is been taken away, but regardless, let's stick to the current version Sho has created. What do you say?

gautam17pranjal commented 1 year ago

not sure what happened from the last commit but now the brightness is too much! hurtful to the eyes, but for now we can work with this... Can push the change... but we should revisit on this.

biyaniM commented 1 year ago

not sure what happened from the last commit but now the brightness is too much! hurtful to the eyes, but for now we can work with this... Can push the change... but we should revisit on this.

Idk about brightness but what you are saying must be because we have raised the cap of saturation to +25 to make the changes after the first two coins to be more obvious. Let's keep it as is, for now, we shall revisit it as you said.