Closed bjaraujo closed 8 years ago
Seems to request a sprite index equal to the sprite table size.
Player seems to be in a sick and throwing state.
Check CBomber.cpp where index is incremented.
m_Sprite += SICK_SPRITE_ROW_SHADOW * m_BomberSpriteTables[m_BomberState].NumberOfSpritesPerColor;
m_Page = 5 m_Sprite = 84 (int)m_SpriteTables[SpriteTable].size() = 84 m_Sickness = SICK_INVISIBILITY m_BomberState = BOMBERSTATE_THROW m_SickTimer = 0.0644255877
fixed by commit 924cb12798fc67ff23e9504ed006bceab4143a44
Microsoft Visual C++ Runtime Library
Assertion failed!
Program: ...maaan\build\msvc12-win32\src\Debug\BomberMaaan.exe File: \trunk\src\CSDLVideo.cpp Line: 340
Expression: Sprite >= 0 && Sprite < (int)m_SpriteTables[SpriteTable].size()
For information on how your program can cause an assertion failure, see the Visual C++ documentation on asserts