bjartwolf / shaderfish

Escher-fish-tesselation using bezier curves and vertex shaders in three.js turned into a workshop on fragment shaders and ray marching
https://fish.bjartnes.dev/
MIT License
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Try to get rid of three.js dependency #10

Closed bjorn-einar-bjartnes-4ss closed 3 weeks ago

bjorn-einar-bjartnes-4ss commented 3 weeks ago

Should be possible to get rid of three.js and just compile the shader... should be possible to get the webgl context and compile shaders and stuff with no deps https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/getContext#contexttype

bjartwolf commented 3 weeks ago

adressed in https://github.com/bjartwolf/shaderfish/commit/7d2a5829f650bff0f7be6d4265d45429a05dfa55