bjartwolf / shaderfish

Escher-fish-tesselation using bezier curves and vertex shaders in three.js turned into a workshop on fragment shaders and ray marching
https://fish.bjartnes.dev/
MIT License
0 stars 0 forks source link

Create one curve and area and extrude it #2

Closed bjorn-einar-bjartnes-4ss closed 11 months ago

bjorn-einar-bjartnes-4ss commented 1 year ago

Time to add the bortom part as well in order to make a closed surface