Using e.g. ravu-r3-rgb together with an RGBA source that has an alpha channel, RAVU currently produces very broken output. This is down to a combination of two issues:
RAVU always outputs the alpha channel as 0.0, when it should really output something like 1.0 instead. This would be a marginal improvement over the status quo by making RAVU effectively perform alpha blending against black.
Even better would be to pass-through the alpha channel of, say, the center pixel, untouched. (Introduces slight drift but whatever, better than completely breaking alpha handling)
Using e.g.
ravu-r3-rgb
together with an RGBA source that has an alpha channel, RAVU currently produces very broken output. This is down to a combination of two issues:RAVU always outputs the alpha channel as
0.0
, when it should really output something like1.0
instead. This would be a marginal improvement over the status quo by making RAVU effectively perform alpha blending against black.Even better would be to pass-through the alpha channel of, say, the center pixel, untouched. (Introduces slight drift but whatever, better than completely breaking alpha handling)