Closed NHOrus closed 12 months ago
Does it work with glslang instead of shaderc?
Yes, it works with glslang.
The GLSL compilation succeeded, but the SPIRV optimization failed. Either the generated SPIRV is not compliant with SPIRV 1.6 standard, or it's a spirv-tools bug.
In SPIR-V 1.6 or later, sampled image dimension must not be Buffer
Throws error: