Closed bjornblissing closed 11 years ago
Should include something like the SDK version:
float percievedHalfRTDistance = (HMD.VScreenSize / 2) * Distortion.Scale; YFov = 2.0f * atan(percievedHalfRTDistance/HMD.EyeToScreenDistance);
Already solved in: 6a265959f85ca16d097faf8c4e1f587c90d32219
Should include something like the SDK version: