The ShaderBlock:send notes mention passing tables of numbers, but the method signatures only suggest allowing Blobs:
For scalar or vector types, use tables of numbers or vec3s for each vector.
The signature of lovr.graphics.newShaderBlock doesn't describe the first argument, and it isn't demonstrated on that page, but it is shown on the ShaderBlock main page example.
The
ShaderBlock:send
notes mention passing tables of numbers, but the method signatures only suggest allowingBlob
s:The signature of
lovr.graphics.newShaderBlock
doesn't describe the first argument, and it isn't demonstrated on that page, but it is shown on theShaderBlock
main page example.