I build two copies of lovr. lovr-march is built from commit 58e59d9 Mar 3 2018. lovr-sept is built from 48dcb50 Sep 11 2018.
I load up this example.
https://lovr.org/docs/Animation
I have to download scyther, rename some of the files, and I have to delete the shader = line because lovrPoseMatrix appears to not be supported anymore. Whatever, no problem.
The problem: It does not animate. If I run the sample in lovr-march, it animates. If I run it in lovr-sept, it remains in t-pose. I am seeing similar effects with my existing code based on the lovr animator documentation.
I confused myself-- I don't need to delete shader = in new code, I need to delete it for old code-- the problem is the lovrPoseMatrix is required for new code. OK then
I build two copies of lovr. lovr-march is built from commit 58e59d9 Mar 3 2018. lovr-sept is built from 48dcb50 Sep 11 2018.
I load up this example. https://lovr.org/docs/Animation I have to download scyther, rename some of the files, and I have to delete the
shader =
line becauselovrPoseMatrix
appears to not be supported anymore. Whatever, no problem.The problem: It does not animate. If I run the sample in lovr-march, it animates. If I run it in lovr-sept, it remains in t-pose. I am seeing similar effects with my existing code based on the lovr animator documentation.