I've been trying byte-swapping and word-swapping my SRA file from Mupen64Plus AE (latest version today @ Google Play Store) nothing worked out for using it as a SRM file in Retroarch 1.7.5 (Mupen64Plus GLES 2.0) on macOS.
I didn't tried messing with hex editing because I just read Kyle's blog and I need to check that wiki with some documentation on the SRAM file for Zelda OoT.
I've been trying byte-swapping and word-swapping my SRA file from Mupen64Plus AE (latest version today @ Google Play Store) nothing worked out for using it as a SRM file in Retroarch 1.7.5 (Mupen64Plus GLES 2.0) on macOS.
I tested PJ64TOSRM with Saturnus' ED64-ByteSwap as pointed out by montrevux on Reddit...
.. but I couldn't get it working.
I didn't tried messing with hex editing because I just read Kyle's blog and I need to check that wiki with some documentation on the SRAM file for Zelda OoT.
I also went to read some of the code for Mupen64Plus core in RetroArch. I guess that the SRM is crafted with other savegame data - the same happens with PJ64TOSRM functionality (line 27).
Any help would be appreciated as it represents a new feature for this web-based tool.