bkacjios / OOT-Save-Converter

A simple, pure client based, JavaScript website that will allow you to manage your Ocarina of Time save files and even import raw N64 ram dumps.
http://bkacjios.github.io/OOT-Save-Converter/
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Any ideas for converting savegames to Mupen64Plus RetroArch core? #1

Closed requeijaum closed 5 years ago

requeijaum commented 5 years ago

I've been trying byte-swapping and word-swapping my SRA file from Mupen64Plus AE (latest version today @ Google Play Store) nothing worked out for using it as a SRM file in Retroarch 1.7.5 (Mupen64Plus GLES 2.0) on macOS.

I tested PJ64TOSRM with Saturnus' ED64-ByteSwap as pointed out by montrevux on Reddit...

.. but I couldn't get it working.

I didn't tried messing with hex editing because I just read Kyle's blog and I need to check that wiki with some documentation on the SRAM file for Zelda OoT.

I also went to read some of the code for Mupen64Plus core in RetroArch. I guess that the SRM is crafted with other savegame data - the same happens with PJ64TOSRM functionality (line 27).

Any help would be appreciated as it represents a new feature for this web-based tool.

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requeijaum commented 5 years ago

Used offset 0x20800 for SRAM in Zelda OOT v1.0 NTSC. Got it working with @ssokolow.