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Bumps the submodules group with 3 updates: bgfx, bx and bimg.
Updates
bgfx
from03a2c26
tod9e1845
Commits
d9e1845
metal use MTLPixelFormatDepth16Unorm for D16 format (#3246)899a641
Update README.md (#3244)b927f9e
Use 32-bit arguments for indirect draw APIs.f421348
Updated version.83dfadf
Happy New Year!35eb616
Updated ImGui.3ebe448
Updated Vulkan headers.a2b4d96
Updated spirv-cross.52d0ae5
Updated spirv-tools.a262a53
Updated glslang.Updates
bx
from03fd6f4
toe5d5d0b
Commits
e5d5d0b
Add bx::bit_cast method (#316)67dfdf3
Happy New Year!69c4a2b
Removed support for ios-simulator.6c2989d
Cleanup.Updates
bimg
from678b750
todaedacc
Commits
daedacc
Fix ktx parsing failing if texture array has 6 layers (#84)964a5b8
Happy New Year!aa36c4e
Removed support for ios-simulator.Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
.Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show