Open ArionTT opened 6 years ago
I have use shaderc to compile the bgfx shder code to platform shader code, on my situation it is a dx11 code. But when I want to compile shader in VSGraphicDebugger I can found the shader source code.
Can shaderc translate a platform code for debug?
At some point this worked, but I noticed it's broken again. I'll have to figure out what's going on.
I have use shaderc to compile the bgfx shder code to platform shader code, on my situation it is a dx11 code. But when I want to compile shader in VSGraphicDebugger I can found the shader source code.
Can shaderc translate a platform code for debug?