Open bkaradzic opened 5 years ago
Port "Real-time Shading with Free-form Planar Area Lights using Linearly Transformed Cosines" to bgfx as an example: https://github.com/Paul180297/BezierLightLTC#free-form-area-light-rendering
Paper: https://www.jcgt.org/published/0011/01/01/ https://tatsy.github.io/projects/kuge2021bezlight
Simplify and move area lights example (no Sponza) from SIGGRAPH 2016 talk into bgfx example:
https://github.com/bkaradzic/bgfx#real-time-polygonal-light-shading-with-linearly-transformed-cosines
This code is already compatible with older version of bgfx, it just need updating in case of API changes, and scene simplification so it doesn't require Sponza.