Open volcoma opened 8 months ago
cc @pezcode
The easiest fix would be to use the existing m_numSides
, that would also work for layered cube maps, i.e. 6*N
Hi. Any idea when this fix would hit master? Seemed like a trivial fix, but like 5 months passed.
@volcoma You can test fix, and send PR.
Hi, i've found a bug with the implementation of the mipmap generation in
Currently it only generates mipmap for one of the faces of the cubemap as seen here. This works fine for dx11 and opengl backends I have a frame buffer which is filled properly
after that i use a pass to resolve the texture so it can force generate the mipmaps
if i change the function a bit
and use numLayers instead of _numLayers it fixes it.
I am not sure if it is the same for both VK_IMAGE_VIEW_TYPE_CUBE and VK_IMAGE_VIEW_TYPE_CUBE_ARRAY but i think it is. Could not find much info about it.