Open abdullahoday710 opened 8 months ago
compiling a compute shader with shaderc that uses gl_NumWorkGroups fails when the target is directx, however it compiles when the target is opengl, any suggestions on how to fix it ?
shaderc
gl_NumWorkGroups
You would need to pass that as uniform for now.
compiling a compute shader with
shaderc
that usesgl_NumWorkGroups
fails when the target is directx, however it compiles when the target is opengl, any suggestions on how to fix it ?