I have a fully working version of bgfx running on the Nintendo Switch, rendering via Vulkan. Unfortunately due to the licensing of the Switch SDK I have to be careful of what code I can publish. This is the first step, sharing a little bit of code that is not closely tied to Nintendo.
I have a fully working version of bgfx running on the Nintendo Switch, rendering via Vulkan. Unfortunately due to the licensing of the Switch SDK I have to be careful of what code I can publish. This is the first step, sharing a little bit of code that is not closely tied to Nintendo.
This works together with https://github.com/bkaradzic/bx/pull/332.