bkeiren / AwesomiumUnity

Third-party Awesomium wrapper for Unity3D, wrapping Awesomium's C++ API with a custom C# API and accompanying Unity MonoBehaviour components.
108 stars 74 forks source link

Move to 64-bit #10

Open jackmawer opened 8 years ago

jackmawer commented 8 years ago

Awesomium say in the next build they will support 64-bit operating systems. If you're still maintaining this it would be awesome(ium) if you upgraded this plugin to support 64-bit Unity! Just a heads up.

bkeiren commented 8 years ago

Hey Jack,

Thanks for the heads up! Would you be able to provide some references to read up on this?

Cheers

jackmawer commented 8 years ago

The article is available to read here (Check the bottom). From the phrasing it seems like it may be a little time away, but it would be good to keep in mind :) For reference, the section reads,

P.S., The Future of Awesomium

We’ve been working on something big the past twelve months and are planning to drop a sneak peek soon.

Expect 64-bit support, GPU-accelerated rendering, faster release cycle, and more!

bkeiren commented 8 years ago

Thanks for the link. Looks promising, but I have to be honest that I'm a little skeptical until they release all of these features. They've said things in the past which didn't end up happening as they said they would or didn't happen at all. I hope this time they will though!

Also, I noticed that the .NET feature list includes a separate section for Unity, so this would lead one to believe that they'll start supporting the Unity version of Awesomium once again. AwesomiumUnity was started because their version didn't seem to function anymore at the time, so if they start supporting Unity once again this could be good news for users like yourself (no need to use a third-party solution like this ;) ).

StephenHodgson commented 7 years ago

P.S., The Future of Awesomium

We’ve been working on something big the past twelve months and are planning to drop a sneak peek soon.

Expect 64-bit support, GPU-accelerated rendering, faster release cycle, and more!

I'm not so sure they're even keeping it up. That post was from 2014.

jackmawer commented 7 years ago

Hmm :/