Closed bkloppenborg closed 11 years ago
At present the function
void CGLShaderList::LoadShaders()
is statically coded to load specific shaders. To add another shader, one must add code and recompile. It might be better to specify the shaders to load in a configuration file, rather than hard-coded values.
Duplicate of #18 and #59. Closed in #59.
At present the function
void CGLShaderList::LoadShaders()
is statically coded to load specific shaders. To add another shader, one must add code and recompile. It might be better to specify the shaders to load in a configuration file, rather than hard-coded values.