Closed chdonncha closed 4 months ago
Join the support discord for some more real time debugging.
There are some issues with specific proton versions sometimes. Personally I'm using GE 7-55. During initialization the sdk tries to detect them and print warnings. Stuff to check:
[game]/OakGame/Binaries/Win64/Plugins/unrealsdk.log
, then launch the game and see if it makes a new one. Check that for warnings/errors.WINEDLLOVERRIDES="dsound=n,b" %command% --debug
to get the plugin loader output, and see if that mentions what's failing to loadJoin the support discord for some more real time debugging.
There are some issues with specific proton versions sometimes. Personally I'm using GE 7-55. During initialization the sdk tries to detect them and print warnings. Stuff to check:
- Open console (tilde) and check for those warnings/other errors
- If that doesn't work, delete
[game]/OakGame/Binaries/Win64/Plugins/unrealsdk.log
, then launch the game and see if it makes a new one. Check that for warnings/errors.- If that doesn't work, the sdk's completely failing to load. Launch with
WINEDLLOVERRIDES="dsound=n,b" %command% --debug
to get the plugin loader output, and see if that mentions what's failing to load
Didn't think of trying Proton GE. Set it up at the latest version GE-Proton9-10 and booted BL3 using it and the Mod menu appears and works flawlessly, thanks for the help!
I've followed the steps exactly as specified by the documentation including the launch option script of
WINEDLLOVERRIDES="dsound=n,b" %command%
but the Mods option does not appear on the Main Menu. I've tried deleting the game and trying this over again and no lucks still.I've tried booting with Proton versions 9.0-2 and 8.0-5 and latest Proton Experimental.
I've tried the same steps on my Desktop (Windows) oncase I was missing anything and added the Mods Menu without a hitch.