Closed AndreAhmed closed 6 years ago
Hi, I liked your library and I added how to get indices so that people use OpenGL or DirectX Get Benefits.
int index = 0; for (auto p = begin(vertices); p != end(vertices); p++) { Vector2<float> f = *p; if (coordinate_indices.find(f) == coordinate_indices.end()) { coordinate_indices[f] = index++; indx.push_back(index); } } std::map<VertexType, unsigned int> coordinate_indices; void writeObj(std::string &name) { std::ofstream objFile; objFile.open(name); objFile << "o " << "mesh" << "\n"; for (auto p = begin(getVertices()); p != end(getVertices()); p++) { Vector2<float> f = *p; objFile << "v " << f.x << " " << f.y << "\n"; } for (auto t = begin(getTriangles()); t != end(getTriangles()); t++) { Vector2<float> t1 = t->p1; Vector2<float> t2 = t->p2; Vector2<float> t3 = t->p3; int index1 = coordinate_indices[t1] + 1; int index2 = coordinate_indices[t2] + 1; int index3 = coordinate_indices[t3] + 1; objFile << "f " << index1 << " " << index2 << " " << index3 << "\n"; } objFile.close();
Hi, thanks for your code! If you want to see it in the repo make a PR please.
Hi, I liked your library and I added how to get indices so that people use OpenGL or DirectX Get Benefits.