Open RPG3D opened 7 years ago
I guess that @RPG3D was looking for a Constrained Delaunay triangulation, which is not supported here.
For a non-constrained (normal) Delaunay triangulation, there is per definition no concave version. A Delaunay triangulation will always result in a convex polygon with a corresponding convex hull. (Just to clarify)
No idea, but the algorithm is processing triangles, so I guess it could work.
I'm not on my computer so I can try it, but I'll give you a feedback soon