Closed AerosAtar closed 2 years ago
by defaut the gui editor screen is opened by pressing r+g while the gui in question is opened if the key combination doesn't work there is a button in the left top corner.
setting ignore to true for the screen should be enough
changing the key binding is possible form the menu config by default accessible by pressing r+c in game or through the mods button.
For compatibility reasons, screen
moze_intel.projecte.gameObjs.gui.GUITransmutation
needs to be excluded from the inventory button and hotkey functionality of this mod.In a more general sense: Allowing the 'blacklisting' of interface screens (screens that the mod should ignore when adding buttons/hotkey functions) using the configuration, similar to how Quark handles their inventory buttons, would be a good QoL enhancement, as would the ability to remap the hotkeys using the "controls" menu.