Open Felipe1993 opened 7 years ago
you're supposed to look at the GAMECLIENT packets, to determine how SDs are supposed to be thrown.
but it seems they altered the start of the packet,
the original cipsoft tibia protocol starts with 83 FF FF 00 00 00
for shooting SDs, but this OT custom protocol starts with FF FF FF 40 00 00
. with a bit of luck, that's all they did :)
patch it at https://github.com/blackdtools/Blackd-Proxy-CLASSIC/blob/a1c24c169df6419c923e61b6333d3d9b4bf9c596/modCode.bas#L7577
near line 7577
edit: they probably also did the same with the (nearly identical) "use fishing rod" protocol, so you'll need to patch that too, if you want the fisher to work.
@blackdtools you could lable this "not-a-bug" and "question" in the github issue tracker btw. (i don't have permission to do it myself)
thanks a lot @divinity76 for your inmetiadly response men
and yes that was what i changed
so i put in hotkeys exiva 0TARGETNAME
isave etc but when i press my hotkey to aim sd i get a message
"sorry TARGETNAME is not on blackdproxytrack"
what i should add that file? how?
pd : you guys dont speak spanish ? pd2:srry the late response buy github doesnt notify me :c
regards
iirc, that means the bot can't find your target on the map. does it work with just exiva 0
? (which shoots the targeted creature, whatever creature it is) - and does the target name have any non-ascii characters in it? like ÆØÅ
i tried with exiva 0 and get instantly kicked out excuse my ignorance what's is iirc and no the targeted player doesnt have non -ascii characters in it if you are talking baout target's name? :S i get lost jajaja
regards
instantly kicked out? you're still sending the wrong packet in SendAimbot then.
They could change many things about other characters and stuff....But if character names are being displayed correctly in tibia then there should be no problem at all. You should inspect this thing using vb6 debug mode. debug.print every function if its connected to your issue If you want to know how to read this packet then here it is:
FF FF FF 40 00 00 53 0C 00 4B 08 A6 02 05 63 00 01 FF - its a packet header. changed in this case FF FF - it means that item is being used from bp or EQ slot (otherwise there would be X pos in hex) 40 00 - in this case(like i said above) its a BP ID ( 40 first opened container, 41 second, 42 third, etc) 00 - slot number in container(probably) 53 0C - ID of used item(SD) 00 - number of slot in container(i dont remember) 4B 08 - target's X position A6 02 - target's Y pos 05 - target's Z pos 63 00 - ID of targeted item 01 - stack pos
But if character names are being displayed correctly in tibia then there should be no problem at all.
- they use a custom client with a modified protocol, so whether or not the custom client is able to read character names from their customized protocol or not, isn't relevant to whether or not BlackD Proxy is able to :/
But how much can u really change in a tibia client? There is always limit without access to the source ; d
@top You will need to analyze packets
thanks to you boths guys im not programmer but i like alot these things i have my own server with modified protocol etc etc etc even im using old tibianic client (the modified tibia client with dll manabar cam recorder wasd ping attached etc designed by medivia) a normal server and others with few editions as changed protocol but normal client xor encryptions etc so i have 10000 ways to test thanks thanks alot
Hello
i has been looking and testing but i dont get clue im looking to make sd target works on a 772 server the bot is fully working excluding sd aim(rune target player mostly) mana and instant heal but im insterested in check sd target
in blackdtools forums i saw i should look into log packets but i dont know how read them https://www.blackdtools.net/showthread.php?62447-Tibia-7-72-OT-Client-problem
should i look into GAMECLIENT1>(clientside?) or GAMESERVER1(first player?) GAMESERVER2(seccond player?) to check about sd aiming
there are the packets(i recorded the packets being sure that are the sd attack/usage moment) :
regards
`-----------------HITTED SD TO MYSELF---------------------------------
GAMECLIENT1>( hex ) 11 00 FF FF FF 40 00 00 53 0C 00 4B 08 A6 02 05 63 00 01 GAMESERVER1<( hex ) 17 00 83 4B 08 A6 02 05 12 85 4B 08 A6 02 05 4B 08 A6 02 05 0B A2 80 A2 80 GAMECLIENT1>( hex ) 11 00 FF FF FF 40 00 00 53 0C 00 4B 08 A6 02 05 63 00 01 GAMESERVER1<( hex ) 13 00 83 4B 08 A6 02 05 12 85 4B 08 A6 02 05 4B 08 A6 02 05 0B GAMESERVER1<( hex ) 01 00 1E GAMECLIENT1>( hex ) 01 00 1E GAMECLIENT1>( hex ) 11 00 FF FF FF 40 00 00 53 0C 00 4B 08 A6 02 05 63 00 01 GAMESERVER1<( hex ) 13 00 83 4B 08 A6 02 05 12 85 4B 08 A6 02 05 4B 08 A6 02 05 0B GAMECLIENT1>( hex ) 11 00 FF FF FF 40 00 00 53 0C 00 4B 08 A6 02 05 63 00 01 GAMESERVER1<( hex ) 13 00 83 4B 08 A6 02 05 12 85 4B 08 A6 02 05 4B 08 A6 02 05 0B
-------------------------------------------------------HIT OTHER PLAYER SD WHITOUT BEING TARGETED---------------- GAMECLIENT1>( hex ) 11 00 FF FF FF 40 00 00 53 0C 00 4A 08 A6 02 05 63 00 02 GAMESERVER2<( hex ) AF 00 A2 80 86 95 7B 01 10 00 8C D8 7B 01 10 3A A0 E3 00 8B 01 25 01 04 30 1C 00 32 00 00 0F 05 0F 05 2D 00 00 A0 E3 00 8B 01 25 01 04 30 1C 00 32 00 00 0F 05 0F 05 2D 00 00 8C D8 7B 01 10 3A 6C 4A 08 A6 02 05 01 6A 4A 08 A6 02 05 49 0B 02 83 4A 08 A6 02 05 01 84 4A 08 A6 02 05 B4 03 00 31 36 38 B4 14 37 00 59 6F 75 20 6C 6F 73 65 20 31 36 38 20 68 69 74 70 6F 69 6E 74 73 20 64 75 65 20 74 6F 20 61 6E 20 61 74 74 61 63 6B 20 62 79 20 48 65 72 65 20 53 74 69 6E 6B 73 2E 83 4A 08 A6 02 05 12 85 4B 08 A6 02 05 4A 08 A6 02 05 0B GAMESERVER1<( hex ) 4A 00 A2 00 A2 80 8C D8 7B 01 10 3A 8C D8 7B 01 10 3A 6C 4A 08 A6 02 05 01 6A 4A 08 A6 02 05 49 0B 02 83 4A 08 A6 02 05 01 84 4A 08 A6 02 05 B4 03 00 31 36 38 83 4A 08 A6 02 05 12 85 4B 08 A6 02 05 4A 08 A6 02 05 0B A2 80 A2 80 GAMESERVER1<( hex ) 06 00 8C D8 7B 01 10 3A GAMESERVER2<( hex ) 1B 00 8C D8 7B 01 10 3A A0 E5 00 8B 01 25 01 04 30 1C 00 32 00 00 0F 05 0F 05 2D 00 00 GAMECLIENT1>( hex ) 11 00 FF FF FF 40 00 00 53 0C 00 4A 08 A6 02 05 63 00 02 GAMESERVER2<( hex ) AD 00 86 95 7B 01 10 00 8C D8 7B 01 10 0D A0 30 00 8B 01 25 01 04 30 1C 00 32 00 00 0F 05 0F 05 2D 00 00 A0 30 00 8B 01 25 01 04 30 1C 00 32 00 00 0F 05 0F 05 2D 00 00 8C D8 7B 01 10 0D 6C 4A 08 A6 02 05 01 6A 4A 08 A6 02 05 49 0B 02 83 4A 08 A6 02 05 01 84 4A 08 A6 02 05 B4 03 00 31 38 31 B4 14 37 00 59 6F 75 20 6C 6F 73 65 20 31 38 31 20 68 69 74 70 6F 69 6E 74 73 20 64 75 65 20 74 6F 20 61 6E 20 61 74 74 61 63 6B 20 62 79 20 48 65 72 65 20 53 74 69 6E 6B 73 2E 83 4A 08 A6 02 05 12 85 4B 08 A6 02 05 4A 08 A6 02 05 0B GAMESERVER1<( hex ) 44 00 A2 80 8C D8 7B 01 10 0D 8C D8 7B 01 10 0D 6C 4A 08 A6 02 05 01 6A 4A 08 A6 02 05 49 0B 02 83 4A 08 A6 02 05 01 84 4A 08 A6 02 05 B4 03 00 31 38 31 83 4A 08 A6 02 05 12 85 4B 08 A6 02 05 4A 08 A6 02 05 0B
GAMECLIENT1>( hex ) 11 00 FF FF FF 40 00 00 53 0C 00 4A 08 A6 02 05 63 00 02 GAMESERVER2<( hex ) AF 00 A2 80 86 95 7B 01 10 00 8C D8 7B 01 10 39 A0 E0 00 8B 01 25 01 04 30 1C 00 32 00 00 0F 05 0F 05 2D 00 00 A0 E0 00 8B 01 25 01 04 30 1C 00 32 00 00 0F 05 0F 05 2D 00 00 8C D8 7B 01 10 39 6C 4A 08 A6 02 05 01 6A 4A 08 A6 02 05 49 0B 02 83 4A 08 A6 02 05 01 84 4A 08 A6 02 05 B4 03 00 31 37 31 B4 14 37 00 59 6F 75 20 6C 6F 73 65 20 31 37 31 20 68 69 74 70 6F 69 6E 74 73 20 64 75 65 20 74 6F 20 61 6E 20 61 74 74 61 63 6B 20 62 79 20 48 65 72 65 20 53 74 69 6E 6B 73 2E 83 4A 08 A6 02 05 12 85 4B 08 A6 02 05 4A 08 A6 02 05 0B GAMESERVER1<( hex ) 4A 00 A2 00 A2 80 8C D8 7B 01 10 39 8C D8 7B 01 10 39 6C 4A 08 A6 02 05 01 6A 4A 08 A6 02 05 49 0B 02 83 4A 08 A6 02 05 01 84 4A 08 A6 02 05 B4 03 00 31 37 31 83 4A 08 A6 02 05 12 85 4B 08 A6 02 05 4A 08 A6 02 05 0B A2 80 A2 80 GAMECLIENT1>( hex ) 11 00 FF FF FF 40 00 00 53 0C 00 4A 08 A6 02 05 63 00 02 GAMESERVER1<( hex ) 04 00 A2 80 A2 80 GAMESERVER1<( hex ) 48 00 A2 80 8C D8 7B 01 10 0B 8C D8 7B 01 10 0B 6C 4A 08 A6 02 05 01 6A 4A 08 A6 02 05 49 0B 02 83 4A 08 A6 02 05 01 84 4A 08 A6 02 05 B4 03 00 31 38 32 83 4A 08 A6 02 05 12 85 4B 08 A6 02 05 4A 08 A6 02 05 0B A2 80 A2 80 GAMESERVER2<( hex ) AD 00 86 95 7B 01 10 00 8C D8 7B 01 10 0B A0 2A 00 8B 01 25 01 04 30 1C 00 32 00 00 0F 05 0F 05 2D 00 00 A0 2A 00 8B 01 25 01 04 30 1C 00 32 00 00 0F 05 0F 05 2D 00 00 8C D8 7B 01 10 0B 6C 4A 08 A6 02 05 01 6A 4A 08 A6 02 05 49 0B 02 83 4A 08 A6 02 05 01 84 4A 08 A6 02 05 B4 03 00 31 38 32 B4 14 37 00 59 6F 75 20 6C 6F 73 65 20 31 38 32 20 68 69 74 70 6F 69 6E 74 73 20 64 75 65 20 74 6F 20 61 6E 20 61 74 74 61 63 6B 20 62 79 20 48 65 72 65 20 53 74 69 6E 6B 73 2E 83 4A 08 A6 02 05 12 85 4B 08 A6 02 05 4A 08 A6 02 05 0B
------------------------SD ON PLAYER WITH UTAMO + BEING TARGET-------------
GAMESERVER2<( hex ) 01 00 1E GAMECLIENT2>( hex ) 01 00 1E GAMECLIENT1>( hex ) 11 00 FF FF FF 40 00 00 53 0C 00 4A 08 A6 02 05 63 00 02 GAMESERVER2<( hex ) 90 00 A2 90 86 95 7B 01 10 00 A0 8B 01 8B 01 25 01 04 30 1C 00 32 00 00 5C 04 0F 05 2D 00 00 A0 8B 01 8B 01 25 01 04 30 1C 00 32 00 00 5C 04 0F 05 2D 00 00 B4 14 34 00 59 6F 75 20 6C 6F 73 65 20 31 37 39 20 6D 61 6E 61 20 62 6C 6F 63 6B 69 6E 67 20 61 6E 20 61 74 74 61 63 6B 20 62 79 20 48 65 72 65 20 53 74 69 6E 6B 73 2E 84 4A 08 A6 02 05 05 03 00 31 37 39 83 4A 08 A6 02 05 02 83 4A 08 A6 02 05 12 85 4B 08 A6 02 05 4A 08 A6 02 05 0B GAMESERVER1<( hex ) 2E 00 A2 00 A2 80 84 4A 08 A6 02 05 05 03 00 31 37 39 83 4A 08 A6 02 05 02 83 4A 08 A6 02 05 12 85 4B 08 A6 02 05 4A 08 A6 02 05 0B A2 80 A2 80 GAMESERVER1<( hex ) 01 00 1E GAMECLIENT1>( hex ) 01 00 1E GAMECLIENT1>( hex ) 11 00 FF FF FF 40 00 00 53 0C 00 4A 08 A6 02 05 63 00 02 GAMESERVER1<( hex ) 28 00 A2 80 84 4A 08 A6 02 05 05 03 00 31 37 34 83 4A 08 A6 02 05 02 83 4A 08 A6 02 05 12 85 4B 08 A6 02 05 4A 08 A6 02 05 0B GAMESERVER2<( hex ) 8E 00 86 95 7B 01 10 00 A0 8B 01 8B 01 25 01 04 30 1C 00 32 00 00 AE 03 0F 05 2D 00 00 A0 8B 01 8B 01 25 01 04 30 1C 00 32 00 00 AE 03 0F 05 2D 00 00 B4 14 34 00 59 6F 75 20 6C 6F 73 65 20 31 37 34 20 6D 61 6E 61 20 62 6C 6F 63 6B 69 6E 67 20 61 6E 20 61 74 74 61 63 6B 20 62 79 20 48 65 72 65 20 53 74 69 6E 6B 73 2E 84 4A 08 A6 02 05 05 03 00 31 37 34 83 4A 08 A6 02 05 02 83 4A 08 A6 02 05 12 85 4B 08 A6 02 05 4A 08 A6 02 05 0B GAMESERVER2<( hex ) 16 00 A0 8B 01 8B 01 25 01 04 30 1C 00 32 00 00 B6 03 0F 05 2D 00 00 1E GAMECLIENT2>( hex ) 01 00 1E GAMESERVER1<( hex ) 04 00 A2 80 A2 80 GAMECLIENT1>( hex ) 11 00 FF FF FF 40 00 00 53 0C 00 4A 08 A6 02 05 63 00 02 GAMESERVER1<( hex ) 2C 00 A2 80 84 4A 08 A6 02 05 05 03 00 31 37 37 83 4A 08 A6 02 05 02 83 4A 08 A6 02 05 12 85 4B 08 A6 02 05 4A 08 A6 02 05 0B A2 80 A2 80 GAMESERVER2<( hex ) 8E 00 86 95 7B 01 10 00 A0 8B 01 8B 01 25 01 04 30 1C 00 32 00 00 05 03 0F 05 2D 00 00 A0 8B 01 8B 01 25 01 04 30 1C 00 32 00 00 05 03 0F 05 2D 00 00 B4 14 34 00 59 6F 75 20 6C 6F 73 65 20 31 37 37 20 6D 61 6E 61 20 62 6C 6F 63 6B 69 6E 67 20 61 6E 20 61 74 74 61 63 6B 20 62 79 20 48 65 72 65 20 53 74 69 6E 6B 73 2E 84 4A 08 A6 02 05 05 03 00 31 37 37 83 4A 08 A6 02 05 02 83 4A 08 A6 02 05 12 85 4B 08 A6 02 05 4A 08 A6 02 05 0B GAMESERVER2<( hex ) 15 00 A0 8B 01 8B 01 25 01 04 30 1C 00 32 00 00 0D 03 0F 05 2D 00 00 GAMESERVER2<( hex ) 15 00 A0 8B 01 8B 01 25 01 04 30 1C 00 32 00 00 15 03 0F 05 2D 00 00 GAMECLIENT1>( hex ) 11 00 FF FF FF 40 00 00 53 0C 00 4A 08 A6 02 05 63 00 02 GAMESERVER1<( hex ) 2C 00 A2 80 84 4A 08 A6 02 05 05 03 00 31 37 39 83 4A 08 A6 02 05 02 83 4A 08 A6 02 05 12 85 4B 08 A6 02 05 4A 08 A6 02 05 0B A2 80 A2 80 GAMESERVER2<( hex ) 8E 00 86 95 7B 01 10 00 A0 8B 01 8B 01 25 01 04 30 1C 00 32 00 00 62 02 0F 05 2D 00 00 A0 8B 01 8B 01 25 01 04 30 1C 00 32 00 00 62 02 0F 05 2D 00 00 B4 14 34 00 59 6F 75 20 6C 6F 73 65 20 31 37 39 20 6D 61 6E 61 20 62 6C 6F 63 6B 69 6E 67 20 61 6E 20 61 74 74 61 63 6B 20 62 79 20 48 65 72 65 20 53 74 69 6E 6B 73 2E 84 4A 08 A6 02 05 05 03 00 31 37 39 83 4A 08 A6 02 05 02 83 4A 08 A6 02 05 12 85 4B 08 A6 02 05 4A 08 A6 02 05 0B GAMESERVER1<( hex ) 01 00 1E GAMECLIENT1>( hex ) 01 00 1E GAMESERVER2<( hex ) 15 00 A0 8B 01 8B 01 25 01 04 30 1C 00 32 00 00 6A 02 0F 05 2D 00 00 GAMESERVER1<( hex ) 04 00 A2 80 A2 80 GAMESERVER2<( hex ) 01 00 1E GAMECLIENT2>( hex ) 01 00 1E GAMECLIENT1>( hex ) 11 00 FF FF FF 40 00 00 53 0C 00 4A 08 A6 02 05 63 00 02 GAMESERVER1<( hex ) 2C 00 A2 80 84 4A 08 A6 02 05 05 03 00 31 36 37 83 4A 08 A6 02 05 02 83 4A 08 A6 02 05 12 85 4B 08 A6 02 05 4A 08 A6 02 05 0B A2 80 A2 80 GAMESERVER1<( hex ) 0A 00 6B 4A 08 A6 02 05 01 4A 0B 02 GAMESERVER2<( hex ) 8E 00 86 95 7B 01 10 00 A0 8B 01 8B 01 25 01 04 30 1C 00 32 00 00 C3 01 0F 05 2D 00 00 A0 8B 01 8B 01 25 01 04 30 1C 00 32 00 00 C3 01 0F 05 2D 00 00 B4 14 34 00 59 6F 75 20 6C 6F 73 65 20 31 36 37 20 6D 61 6E 61 20 62 6C 6F 63 6B 69 6E 67 20 61 6E 20 61 74 74 61 63 6B 20 62 79 20 48 65 72 65 20 53 74 69 6E 6B 73 2E 84 4A 08 A6 02 05 05 03 00 31 36 37 83 4A 08 A6 02 05 02 83 4A 08 A6 02 05 12 85 4B 08 A6 02 05 4A 08 A6 02 05 0B GAMESERVER2<( hex ) 0A 00 6B 4A 08 A6 02 05 01 4A 0B 02 GAMESERVER2<( hex ) 15 00 A0 8B 01 8B 01 25 01 04 30 1C 00 32 00 00 CB 01 0F 05 2D 00 00 GAMESERVER1<( hex ) 04 00 A2 80 A2 80
------Just targeting other player but NOT ATTACKING NO SD NO BURST ARROW...NOTHING JUST TARGETING -----
AMECLIENT2>( hex ) 01 00 1E GAMESERVER1<( hex ) 02 00 A2 80 GAMESERVER1<( hex ) 09 00 A2 80 83 4A 08 A6 02 05 04 GAMESERVER2<( hex ) 0D 00 86 95 7B 01 10 00 83 4A 08 A6 02 05 04 GAMECLIENT1>( hex ) 05 00 A1 00 00 00 00 GAMESERVER1<( hex ) 01 00 A3 GAMESERVER1<( hex ) 01 00 1E GAMECLIENT1>( hex ) 01 00 1E GAMECLIENT1>( hex ) 05 00 A1 D8 7B 01 10 GAMESERVER1<( hex ) 0B 00 A2 80 A2 80 83 4A 08 A6 02 05 03 GAMESERVER2<( hex ) 0D 00 86 95 7B 01 10 00 83 4A 08 A6 02 05 03 GAMESERVER2<( hex ) 01 00 1E GAMECLIENT2>( hex ) 01 00 1E GAMECLIENT1>( hex ) 05 00 A1 00 00 00 00 GAMESERVER1<( hex ) 01 00 A3 GAMESERVER1<( hex ) 01 00 1E GAMECLIENT1>( hex ) 01 00 1E GAMECLIENT1>( hex ) 05 00 A1 D8 7B 01 10 GAMESERVER1<( hex ) 02 00 A2 80 GAMESERVER1<( hex ) 09 00 A2 80 83 4A 08 A6 02 05 04 GAMESERVER2<( hex ) 0D 00 86 95 7B 01 10 00 83 4A 08 A6 02 05 04 GAMECLIENT1>( hex ) 05 00 A1 00 00 00 00 GAMESERVER1<( hex ) 01 00 A3
-----------AUTO UH ON ME-------------------------- AMESERVER1<( hex ) 01 00 1E GAMECLIENT1>( hex ) 01 00 1E GAMECLIENT1>( hex ) 11 00 FF FF FF 40 00 00 58 0C 00 49 08 A6 02 05 63 00 01 GAMESERVER2<( hex ) 0D 00 8C 73 7C 01 10 64 83 49 08 A6 02 05 0D GAMESERVER1<( hex ) 26 00 8C 73 7C 01 10 64 A0 8B 01 8B 01 AD 00 04 30 1C 00 32 00 00 6B 03 0F 05 2D 00 00 83 49 08 A6 02 05 0D A2 80 A2 80 GAMESERVER1<( hex ) 04 00 A2 80 A2 80 GAMECLIENT1>( hex ) 11 00 FF FF FF 40 00 00 58 0C 00 49 08 A6 02 05 63 00 01 GAMESERVER2<( hex ) 0D 00 8C 73 7C 01 10 64 83 49 08 A6 02 05 0D GAMESERVER1<( hex ) 26 00 8C 73 7C 01 10 64 A0 8B 01 8B 01 AD 00 04 30 1C 00 32 00 00 6B 03 0F 05 2D 00 00 83 49 08 A6 02 05 0D A2 80 A2 80 GAMESERVER2<( hex ) 01 00 1E GAMECLIENT2>( hex ) 01 00 1E GAMESERVER1<( hex ) 05 00 A2 80 A2 80 1E GAMECLIENT1>( hex ) 01 00 1E GAMECLIENT1>( hex ) 11 00 FF FF FF 40 00 04 58 0C 04 49 08 A6 02 05 63 00 01 GAMESERVER1<( hex ) 26 00 8C 73 7C 01 10 64 A0 8B 01 8B 01 AD 00 04 30 1C 00 32 00 00 6B 03 0F 05 2D 00 00 83 49 08 A6 02 05 0D A2 80 A2 80 GAMESERVER2<( hex ) 0D 00 8C 73 7C 01 10 64 83 49 08 A6 02 05 0D GAMESERVER1<( hex ) 04 00 A2 80 A2 80 GAMECLIENT1>( hex ) 11 00 FF FF FF 40 00 09 58 0C 09 49 08 A6 02 05 63 00 01 GAMESERVER1<( hex ) 26 00 8C 73 7C 01 10 64 A0 8B 01 8B 01 AD 00 04 30 1C 00 32 00 00 6B 03 0F 05 2D 00 00 83 49 08 A6 02 05 0D A2 80 A2 80 GAMESERVER2<( hex ) 0D 00 8C 73 7C 01 10 64 83 49 08 A6 02 05 0D GAMESERVER2<( hex ) 01 00 1E GAMECLIENT2>( hex ) 01 00 1E GAMESERVER1<( hex ) 04 00 A2 80 A2 80 GAMECLIENT1>( hex ) 11 00 FF FF FF 40 00 0A 58 0C 0A 49 08 A6 02 05 63 00 01 GAMESERVER1<( hex ) 26 00 8C 73 7C 01 10 64 A0 8B 01 8B 01 AD 00 04 30 1C 00 32 00 00 6B 03 0F 05 2D 00 00 83 49 08 A6 02 05 0D A2 80 A2 80 GAMESERVER2<( hex ) 0D 00 8C 73 7C 01 10 64 83 49 08 A6 02 05 0D GAMESERVER1<( hex ) 01 00 1E GAMECLIENT1>( hex ) 01 00 1E GAMESERVER1<( hex ) 04 00 A2 80 A2 80
--------------------------UH on other player whitout being taget--------- GAMECLIENT1>( hex ) 11 00 FF FF FF 40 00 04 58 0C 04 E0 7E C8 7E 07 63 00 01 GAMESERVER1<( hex ) 11 00 8C 4A 7C 01 10 64 83 E0 7E C8 7E 07 0D A2 00 A2 00 GAMESERVER2<( hex ) 22 00 8C 4A 7C 01 10 64 A0 8B 01 8B 01 25 01 04 30 1C 00 32 00 00 0F 05 0F 05 2D 00 00 83 E0 7E C8 7E 07 0D GAMESERVER2<( hex ) 01 00 1E GAMECLIENT2>( hex ) 01 00 1E GAMECLIENT1>( hex ) 11 00 FF FF FF 40 00 05 58 0C 05 E0 7E C8 7E 07 63 00 01 GAMESERVER1<( hex ) 05 00 A2 00 A2 00 1E GAMECLIENT1>( hex ) 01 00 1E GAMESERVER2<( hex ) 22 00 8C 4A 7C 01 10 64 A0 8B 01 8B 01 25 01 04 30 1C 00 32 00 00 0F 05 0F 05 2D 00 00 83 E0 7E C8 7E 07 0D GAMESERVER1<( hex ) 11 00 8C 4A 7C 01 10 64 83 E0 7E C8 7E 07 0D A2 00 A2 00 GAMECLIENT1>( hex ) 11 00 FF FF FF 40 00 04 58 0C 04 E0 7E C8 7E 07 63 00 01 GAMESERVER2<( hex ) 22 00 8C 4A 7C 01 10 64 A0 8B 01 8B 01 25 01 04 30 1C 00 32 00 00 0F 05 0F 05 2D 00 00 83 E0 7E C8 7E 07 0D GAMESERVER1<( hex ) 0D 00 8C 4A 7C 01 10 64 83 E0 7E C8 7E 07 0D GAMESERVER1<( hex ) 04 00 A2 00 A2 00 GAMESERVER2<( hex ) 01 00 1E GAMECLIENT2>( hex ) 01 00 1E `