Closed panmaro closed 10 months ago
Have you tried closing Godot and opening it again? Godot does not always compile things correctly when you first open them and you need to restart the editor to get it to work.
Other than that, if you have a class named something that conflicts with Cyclops, that can also cause issues. Try adding Cyclops to a new, empty scene and see if that loads properly (when you open the project the second time).
I tried according to your description. It seems that Godot must be restarted after enabling the plugin. Now works fine. Thanks!
Hello, I wanted to try this plugin out, but I couldn't becasue of errors. Here are my observations:
Godot v4.2.stable.official, latest release of cyclopsLevelBuilder (also current master, the same result)
I started new project, and imported addons folder
when I tried to enable it, I had a lot of errors in console
I added res://addons/cyclops_level_builder/cyclops_global_scene.tscn as CyclopsAutoload in Autoload, then I could enable it
I created new 3d scene, added CyclopsBlocks node, and now I have new errors: