Right now, all faces are drawn, even if they face other solid objects. This can impact performance in complex levels, especially when using the Forward Mobile rendering method which lacks a depth prepass (which means overdraw is expensive there).
There should be a way to mark certain faces not to be drawn, similar to assigning a nodraw texture in GtkRadiant. (The mesh generation should skip those faces entirely, as opposed to using an invisible material.)
Doing this automatically would be nice, but I think it's good to have this as a manual step for now.
Right now, all faces are drawn, even if they face other solid objects. This can impact performance in complex levels, especially when using the Forward Mobile rendering method which lacks a depth prepass (which means overdraw is expensive there).
There should be a way to mark certain faces not to be drawn, similar to assigning a
nodraw
texture in GtkRadiant. (The mesh generation should skip those faces entirely, as opposed to using an invisible material.)Doing this automatically would be nice, but I think it's good to have this as a manual step for now.