Create a new project in godot 4.2 or 4.3, install cyclops 1.0.2, make a simple cube block. Import material made in Material Maker 1.3 (included in the project zip).
Apply material to cube. Looking around the cube shows two sides approximately right, but other sides the tiles distort weirdly:
Create a new project in godot 4.2 or 4.3, install cyclops 1.0.2, make a simple cube block. Import material made in Material Maker 1.3 (included in the project zip).
Apply material to cube. Looking around the cube shows two sides approximately right, but other sides the tiles distort weirdly:
https://github.com/blackears/cyclopsLevelBuilder/assets/98854/da050329-b294-47f3-a4e0-c53957e81845
Sample project: buggy.zip