James Lewis
Having separate collision bodies and mesh instances for every single brush isnt exactly grest from an optimization standpoint, are there any plans to add the ability to group brushes in the future so you can make whole map chunks with only a few meshes and collision shapes
James Lewis Having separate collision bodies and mesh instances for every single brush isnt exactly grest from an optimization standpoint, are there any plans to add the ability to group brushes in the future so you can make whole map chunks with only a few meshes and collision shapes