Issue: Tried to "convert to godot mesh" on a simple block, the resulting mesh tree collision nodes are all a single vertex.
Solution: the block.block_data value is null, exploring the history of the repository indicates that it's should be potentially using block.mesh_vector_data instead.
This issue did not apply in Godot 4.2 but on upgrading to Godot 4.3 was when this issue became apparent.
This change was tested on our local project and allowed us to successfully perform the conversion
Issue: Tried to "convert to godot mesh" on a simple block, the resulting mesh tree collision nodes are all a single vertex.
Solution: the block.block_data value is null, exploring the history of the repository indicates that it's should be potentially using block.mesh_vector_data instead.
This issue did not apply in Godot 4.2 but on upgrading to Godot 4.3 was when this issue became apparent. This change was tested on our local project and allowed us to successfully perform the conversion